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  • ​First Boss
    April 13, 2021 by koro.games#boss, #roguelike, #smollbot
    D̴̨̞̘̞̀̓ ̶̭̺̽̈́̈́̚O̵̟̬̬͖̽̈́ ̷̛̲̮̜̣̎͒̊N̴̩͈̊̋̇͠ͅ'̵̢̊̃̋̋ ̶̪̺̰̆T̵̫́́ ̸̺̖͊̅̔̐_̸͍̘̥̉̋̀̆ ̶̲̙̐̅̈́̌͜L̷̳̞̬̃ ̶̨͈̟̊̔̀͗O... Continue reading
  • Portal🌀
    March 11, 2021 by koro.games#roguelike, #teleporter, #gamedesign
    Travel between levels is carried out after activating the teleport, but this will not be so easy. The teleport is always guarded by enemies, and sometimes even bosses. Until activation, the teleport i... Continue reading
  • Looting
    March 10, 2021 by koro.games
    2
    #loot, #looting, #SMOL
    Do you like the looting process in games? It often takes up most of the gameplay. We want to emphasize character leveling while avoiding unnecessary resource management. Therefore, chests in the game... Continue reading
  • New journey
    March 10, 2021 by koro.games
    2
    #new game, #bot, #roguelike, #robot, #procedural
    We are starting the development of a new roguelike game. A game is about a robot model S.M.O.L., which explores procedurally generated worlds and searches for the meaning of its existence. The game ha... Continue reading
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