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Devlog
First Boss
April 13, 2021
by
koro.games
#boss, #roguelike, #smollbot
D̴̨̞̘̞̀̓ ̶̭̺̽̈́̈́̚O̵̟̬̬͖̽̈́ ̷̛̲̮̜̣̎͒̊N̴̩͈̊̋̇͠ͅ'̵̢̊̃̋̋ ̶̪̺̰̆T̵̫́́ ̸̺̖͊̅̔̐_̸͍̘̥̉̋̀̆ ̶̲̙̐̅̈́̌͜L̷̳̞̬̃ ̶̨͈̟̊̔̀͗O...
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Portal🌀
March 11, 2021
by
koro.games
#roguelike, #teleporter, #gamedesign
Travel between levels is carried out after activating the teleport, but this will not be so easy. The teleport is always guarded by enemies, and sometimes even bosses. Until activation, the teleport i...
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Looting
March 10, 2021
by
koro.games
2
#loot, #looting, #SMOL
Do you like the looting process in games? It often takes up most of the gameplay. We want to emphasize character leveling while avoiding unnecessary resource management. Therefore, chests in the game...
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New journey
March 10, 2021
by
koro.games
2
#new game, #bot, #roguelike, #robot, #procedural
We are starting the development of a new roguelike game. A game is about a robot model S.M.O.L., which explores procedurally generated worlds and searches for the meaning of its existence. The game ha...
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