Krovnik
Play as ex-king, who was betrayed by his own son. Shuffle cards in the hand to get the perfect one in the exact moment when your opponent is most vulnerable. Each run lasts 20 minutes, randomized card bank, enemies are the same each try.
Cards
Each card in your hand represents a unit in your army. Every card has a suit (Combat, Range, Faith, or Wisdom), power and ability. Cards can be played to strike the enemy, or to draw other cards.
Critical Wheel
Your enemies rely on the Wheel of Crit for defense. Segments of the wheel have suits just like cards. Match the suits of your card and a wheel segment to deal multiplied damage and exploit enemy weaknesses.
How to play
Basically, each turn you choose between two options:
a) click on the critical wheel to deal damage
b) or press any available card to use your current card's special ability.
After a battle, you choose next point to go and continue your crusade.
Other
Krovnik was developed as a prototype over three weeks to showcase its core mechanics and gameplay loop. We’d love to hear your feedback and thoughts to guide further development. If you enjoy the game, we hope to expand on this idea!
It is made by
- filgreen3 code/direction/music
- pe4Q07_pixel art/gamedesign/original idea
- liberato code/gamedesign
Font by Not Jam - https://not-jam.itch.io/not-jam-font-pack
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Updated | 6 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (14 total ratings) |
Authors | koro.games, filgreen3, liberato, pe4Q07 |
Genre | Card Game, Role Playing |
Made with | Unity, Aseprite |
Tags | Deck Building, Incremental, Medieval, Pixel Art, Retro, Roguelike, Roguelite, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Download
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Comments
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the gameplay is fun, art style is incredibly polished. Aside from a few cosmetic changes that other people have mentioned (e.g., make the map bigger) I just want more content and more difficulty levels.
really cool mechanics, really cool artstyle !
I managed to win on my first try, even if most of my battle were won by struggling to make the good order and beating the fight before the payoff.
3 QoL improvement i would see is behing able to change card order in shop more easly, without having to juggle betweend hand cards and shop cards,
and to have the map take the center screen after a battle, instead of keeping it in the corner.
Also, the way hovering the critical wheel hide every info to show the damage had me confused sometimes...
Anyway i enjoyed it a lot !
well thought game mechanics, cool art
I enjoyed it immensely, original mechanics, great game feel, art and dark souls mood. Give me more bosses 🔪🔪🔪🔪