funny that you can up your stats after battle to go way beyond the original limits. like repeatedly applying snack and something else. leading to a one shot layout with the "screaming thing". still nice graphics and a fun idea.
I accidently oneshot boss who had 5 strength. Like, dude...
Anyway, the idea itself is quite nice. The balance is poor, the difference in stats does almost nothing, but, OK. It would be more interesting if some items would drain stats every turn\battle for better output. As well as some enemies would disturb players abilities to restore\damage some stats.
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funny that you can up your stats after battle to go way beyond the original limits. like repeatedly applying snack and something else. leading to a one shot layout with the "screaming thing". still nice graphics and a fun idea.
I accidently oneshot boss who had 5 strength. Like, dude...
Anyway, the idea itself is quite nice. The balance is poor, the difference in stats does almost nothing, but, OK. It would be more interesting if some items would drain stats every turn\battle for better output. As well as some enemies would disturb players abilities to restore\damage some stats.
please make it so you can see you inventory after winning.
also you can you items in the loot screen and since there isn't an enemy you can just infinitely do whatever you want.
I won! You can farm healing items on the first enemy if you set it to 1 star, and then as soon as you get the screaming you can one shot everything :)
Yooo... I am sure this is not the only OP item I missed there. Many staff to keep in mind. Congrats on your win, Knight!
Thanks! <3
I earned 17 stars but couldn't keep my morale up :(
Cheer up! (thanks for playing our game!)